PROTOTYPE AND INSIGHTS
Using InVision, the screens were developed into a prototype which can be viewed here.
This was then taken back into testing. Three different people were chosen from a list of early adopters which Doppel had provided. Informal user testing sessions of 15-20 minutes were held using an iPhone.
The same tasks were undertaken as those used in the previous test session. There were a few caveats added to explain that the prototype did not offer full functionality and could not control the wearable device.
Overall, the feedback was positive. Some of the key insights were:
Two of the three participants said the body copy was too small. I agreed and increased it by 2px sizes.
There were no issues regarding navigation after I fixed the tray labels.
Too much content in some places. Despite cutting back some of the text, and introducing the animations, there were still two screens seen as being hard to scan and understand easily.
The new design meant interactions were now clear.
All three participants commented on how the animation in the on-boarding and set-up screens were very useful and helped with understanding the process.
Transitions and overall style were of a standard expected in a professional app.
All testers said they would definitely consider purchasing the device and the app.